Sunday, 10 April 2011

Lists are handy

So a wee little update on what has been crossed off the list so far, oh and when I've said it is done, it's more like the mechanic is in place but future refinements will be needed.

Combat feedback - done
Complete with warnings of when you are injured, bloodied or critical, <99%, <50% and <10% respectively.

Death Screen - done
Complete with a picture of the brute who killed you and space for sarky failure comments in the future.

Targeting System - not done
Mainly because I needed items to target and scroll through as well as monsters.

Item/Equipment System - getting there
Structures have been set up for items and the players inventory, including bags, at the moment equipable slots consist of the following.

Head, eyes, neck, ring left hand, ring right hand, shoulders, arms, wrists, hands, torso, belt, legs, feet, back, main hand, off hand, backpack, satchel, belt pouch.

with possibility of "feats" that increase the amount of equipable slots you have.

Items programmed so far include

container, weapon, weapon components, coins

for future inclusion

armour (for all body locations), rings, amulets, belts, quivers, glasses, mask, potions (including tonics and tinctures), scrap, shields, guns, bandoleer, food and probably many more.

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