Well I've been poking and hacking at my code for the past week or two now and what do I have to show?
Quite a bit actually.
First of all I've been getting the basic monster AI to work, they will now happily run toward our hero when they have heard him and hack at his legs until they get turned into gobbits of xp.
Secondly I've updated the lighting algorithm so that seen areas that are not lit are in a darker shade.
Third new feature is a scrolling option, by holding down left trigger or left shift the player can move the map around to see what's off the screen.
What next to implement, good question, there are many things on my horizon, but in rough priority order:
Combat feedback
Death screen and restarting of the game
Targeting System
Items and Inventory
Advanced monster AI
Options screen
Save/Load Option Data
Monster/Item editor
Load Monster Data
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