A couple more features have been added!
I should have a check list somewhere that I can tick off, but that sounds like more effort than it is worth at the moment.
First of all we have a main menu, it's not much, but it displays the menu items, then a method to boxes a String of text if the menu item is selected and then enabling the user to switch between menu options and implementing the change of the game from main menu to "dungeon" when New Game is selected.
Oh yeah, the boxes surrounding the menu items glow, well more of a pulsate I guess.
Second we have the scrolling, scrolling has been implemented to centre on the current character, scrolling the screen by 1/6th of the screen width if the character gets within 1/6th of the screens width. These options may change, or indeed be implemented as options.
I'm quite sure I want the characters to be able to be controlled independently, but in the main I want the player to have the party on follow and the other characters to act as support. Thinking about it I may introduce a party time mode, bit like bullet time, whereby you can control all of the characters at once independently.
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